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Cards similar to Lantern Kami (400)

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Alaborn Zealot

Alaborn Zealot

Creature — Human Soldier (1/1)

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

2.2 /10
$1.83
Alseid of Lifes Bounty

Alseid of Life's Bounty

Enchantment Creature — Nymph (1/1)

Lifelink
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

9.4 /10
$0.28
Angels Herald

Angel's Herald

Creature — Human Cleric (1/1)

, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.

1.4 /10
$0.06
Anointed Chorister

Anointed Chorister

Creature — Human Cleric (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: Anointed Chorister gets +3/+3 until end of turn.

3.4 /10
$0.01
Anointer of Champions

Anointer of Champions

Creature — Human Cleric (1/1)

: Target attacking creature gets +1/+1 until end of turn.

2 /10
$0.10
Apothecary Initiate

Apothecary Initiate

Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

2.3 /10
$0.13
Arcbound Javelineer

Arcbound Javelineer

Artifact Creature — Soldier (0/1)

, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6.6 /10
$0.04
Arcbound Mouser

Arcbound Mouser

Artifact Creature — Cat (0/0)

Lifelink
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

7.1 /10
$0.07
Ardent Recruit

Ardent Recruit

Creature — Human Soldier (1/1)

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

2.4 /10
$0.10
Armored Armadillo

Armored Armadillo

Creature — Armadillo (0/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

0.5 /10
$0.11
Auriok Glaivemaster

Auriok Glaivemaster

Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

1.7 /10
$0.10
Auriok Transfixer

Auriok Transfixer

Creature — Human Scout (1/1)

, : Tap target artifact.

1.4 /10
$0.12
Beloved Princess

Beloved Princess

Creature — Human Noble (1/1)

Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.

5.2 /10
$0.02
Benalish Hero

Benalish Hero

Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.3 /10
$0.25
Benalish Missionary

Benalish Missionary

Creature — Human Cleric (1/1)

, : Prevent all combat damage that would be dealt by target blocked creature this turn.

1.2 /10
$0.11
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

8.1 /10
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Boros Elite

Boros Elite

Creature — Human Soldier (1/1)

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

4.5 /10
$0.02
Brokers Initiate

Brokers Initiate

Creature — Cat Citizen (0/4)

: Brokers Initiate has base power and toughness 5/5 until end of turn.

1.6 /10
$0.06
Burrenton ForgeTender

Burrenton Forge-Tender

Creature — Kithkin Wizard (1/1)

Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

2.5 /10
$0.21
Camel

Camel

Creature — Camel (0/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

1.9 /10
$7.82
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