Artifact Creature — Gnome (1/2)
Flash
When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Artifact — Equipment
Flash
When Dueling Rapier enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When Giant's Amulet enters the battlefield, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact Creature — Treasure Dog (1/1)
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice Goldhound: Add one mana of any color.
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
You may choose not to untap Immovable Rod during your untap step.
Whenever Immovable Rod becomes untapped, venture into the dungeon.
, : For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Legendary Artifact Creature — Robot Dog (1/1)
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .
Affirmative — , : Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Artifact — Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.
Equip
Artifact — Clue Equipment
As long as it's your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice Knife: Draw a card.
Equip
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Food Equipment
Equipped creature gets +2/+0.
, , Sacrifice Krovod Haunch: You gain 3 life.
When Krovod Haunch is put into a graveyard from the battlefield, you may pay . If you do, create two 1/1 white Dog creature tokens.
Equip
Artifact — Clue Equipment
Equipped creature gets +2/+0.
Whenever equipped creature dies, each opponent loses 1 life.
, Sacrifice Lead Pipe: Draw a card.
Equip
Artifact — Equipment
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Flash
When Mirran Banesplitter enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact Creature — Moonfolk Rogue (1/1)
Flying
When Network Disruptor enters the battlefield, tap target permanent.
Artifact Creature — Equipment Rabbit (1/1)
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact — Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice Rope: Draw a card.
Equip
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip
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