Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Cycling (, Discard this card: Draw a card.)
Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Cycling (, Discard this card: Draw a card.)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.
Cycling (, Discard this card: Draw a card.)
Instant
Target player returns each commander they control from the battlefield to the command zone.
Draw a card.
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Instant
Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Instant
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
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