Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Draw X cards.
Instant
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Untap each creature you control with a +1/+1 counter on it.
Instant
Choose one —
• Counter target spell.
• Tap up to two target creatures.
Instant
Return target nonland permanent or suspended card to its owner's hand.
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
This spell costs less to cast if you control a Wizard.
Counter target spell.
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
Instant
Creatures your opponents control get -4/-0 until end of turn.
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