Instant
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Return target nonland permanent to its owner's hand.
Draw a card.
Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.
Draw a card.
Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner's hand.
• Draw a card.
Instant
This spell costs less to cast if it targets a green permanent.
Return target nonland permanent an opponent controls to its owner's hand.
Draw a card.
Instant
Draw a card.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Instant
Return all artifacts to their owners' hands.
Cycling (, Discard this card: Draw a card.)
Instant
Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)
Tribal Instant — Wizard
Counter target spell unless its controller pays . If you control a Wizard, draw a card.
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