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Cards similar to Legerdemain (400)

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Unexpected Results

Unexpected Results

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

7.6 /10
$0.36
Vat Emergence

Vat Emergence

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.7 /10
$0.10
Advice from the Fae

Advice from the Fae

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

3.6 /10
$0.24
Aerial Assault

Aerial Assault

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

5.4 /10
$0.06
Angelic Purge

Angelic Purge

Sorcery

As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.

5.7 /10
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Animating Faerie  Bring to Life

Animating Faerie // Bring to Life

Creature — Faerie // Sorcery — Adventure (2/2)

Flying

Bring to Life

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

5.2 /10
$0.07
Appeal  Authority

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

3.4 /10
$0.08
Arm the Cathars

Arm the Cathars

Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

3.6 /10
$0.03
Ashen Powder

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

4.1 /10
$0.97
Augmenter Pugilist  Echoing Equation

Augmenter Pugilist // Echoing Equation

Creature — Troll Druid // Sorcery (3/3)

Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.

Echoing Equation

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

7.3 /10
$0.15
Badlands Revival

Badlands Revival

Sorcery

Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.

2.3 /10
$0.08
Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

9.1 /10
$0.30
Bifurcate

Bifurcate

Sorcery

Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

1.7 /10
$0.52
Bite Down on Crime

Bite Down on Crime

Sorcery

As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)
Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.

1.5 /10
$0.01
Blatant Thievery

Blatant Thievery

Sorcery

For each opponent, gain control of target permanent that player controls.

8.8 /10
$5.38
Bleeding Edge

Bleeding Edge

Sorcery

Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

4.3 /10
$0.08
Blue Suns Twilight

Blue Sun's Twilight

Sorcery

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

8.9 /10
$0.45
Bring Down

Bring Down

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Destroy target creature with power 4 or greater.

1.7 /10
$0.06
Broken Dam

Broken Dam

Sorcery

Tap one or two target creatures without horsemanship.

1.8 /10
$5.89
Burn Down the House

Burn Down the House

Sorcery

Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

8.7 /10
$0.95
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