Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Enchantment — Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Enchantment
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
Enchantment — Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Creature — Human Rogue // Creature — Spirit Rogue (2/1)
When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Covetous Geist
Flying, deathtouch
If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
Enchantment — Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature.
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
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