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Cards similar to Library of Alexandria (400)

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Edgewall Inn

Edgewall Inn

Land

Edgewall Inn enters the battlefield tapped.
As Edgewall Inn enters the battlefield, choose a color.
: Add one mana of the chosen color.
, , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.

7 /10
$0.06
Eiganjo Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land

: Add .
Channel — , Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.

9.9 /10
$5.96
Emeria the Sky Ruin

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .

9.6 /10
~$13
Everglades

Everglades

Land

Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add .

6.8 /10
$1.00
Faceless Haven

Faceless Haven

Snow Land

: Add .
: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

8.3 /10
$0.24
Fertile Thicket

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add .

6.8 /10
$0.03
Field of the Dead

Field of the Dead

Land

Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

9.9 /10
~$21
Flamekin Village

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add .
, : Target creature gains haste until end of turn.

8.6 /10
$2.12
Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .

9.9 /10
$0.17
Forgotten Monument

Forgotten Monument

Land — Cave

: Add .
Other Caves you control have ", Pay 1 life: Add one mana of any color."

5 /10
$0.06
Forsaken City

Forsaken City

Land

Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
: Add one mana of any color.

3.2 /10
$1.43
Fortified Beachhead

Fortified Beachhead

Land

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.

6.7 /10
$0.17
Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
: Add or .

9.9 /10
$0.11
Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
: Add or .

9.8 /10
$0.28
Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
: Add or .

9.8 /10
$0.10
Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
: Add or .

9.9 /10
$0.15
Gemstone Caverns

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

9.9 /10
~$52
GiltLeaf Palace

Gilt-Leaf Palace

Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Add or .

8.2 /10
$4.80
Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.37
Great Hall of the Citadel

Great Hall of the Citadel

Land

: Add .
, : Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

9.1 /10
$0.18
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