Creature — Angel (3/2)
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
Creature — Human Cleric (2/2)
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Soldier (3/3)
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
Creature — Human Rebel (2/2)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Creature — Orc Knight (4/4)
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Human Cleric (2/2)
, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature — Kor Cleric (2/2)
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
Creature — Human Wizard (3/4)
When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.
Permanents can't phase in.
Creature — Human Cleric (3/3)
Lifelink
When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.
Creature — Zombie Jackal (2/3)
When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.
Legendary Creature — Human Warrior (4/3)
Vigilance
When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
Creature — Human Cleric (3/2)
Whenever you cast your second spell each turn, you gain 2 life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Spirit Soldier (2/3)
Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
Creature — Spirit (2/1)
Flying
Untap all creatures you control during each other player's untap step.
Creature — Human Monk (2/2)
When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature — Elemental (6/6)
Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
Creature — Ox (2/4)
When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.
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