Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Legendary Enchantment Creature — God // Legendary Enchantmen (4/4)
When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ( can be paid with either or 2 life.)
Heliod, the Warped Eclipse
You may cast spells as though they had flash.
Spells you cast cost less to cast for each card your opponents have drawn this turn.
Creature — Human (3/2)
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
Creature — Angel (4/5)
Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
Legendary Creature — Spirit (2/2)
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Creature — Spirit (2/2)
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Creature — Ox Angel (2/2)
Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Spirit (2/3)
Flying
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Creature — Lammasu (5/5)
Flying
When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.
Legendary Creature — Human Scientist (2/3)
Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Tiefling Warrior (3/3)
Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
Legendary Creature — Dragon (4/3)
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .
Creature — Dinosaur (3/3)
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
Artifact Creature — Robot (3/4)
When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
Creature — Phyrexian Cleric (3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
Creature — Phyrexian Knight (4/3)
When Infected Defector dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Human Cleric (3/3)
Vigilance
When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
Creature — Human Citizen (1/1)
When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.
, : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Creature — Vampire Cleric (3/2)
When Inspiring Cleric enters the battlefield, you gain 4 life.
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