Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Instant
You gain life equal to the number of creature cards in your graveyard.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Instant
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
( can be paid with either or 2 life.)
Target creature gets +2/+2 until end of turn.
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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