Creature — Dwarf Cleric (2/1)
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Creature — Human Soldier (2/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
Legendary Artifact Creature — Robot // Legendary Artifact — (2/4)
More Than Meets the Eye (You may cast this card converted for .)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
Ratchet, Rescue Racer
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
Creature — Hippogriff (3/3)
Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
Creature — Angel Cleric (2/4)
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Legendary Creature — Halfling Peasant (1/1)
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
Creature — Horse (2/3)
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Creature — Human Soldier (2/2)
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Creature — Human Soldier (2/4)
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
Creature — Human Soldier (3/4)
When Staunch Defenders enters the battlefield, you gain 4 life.
Creature — Human Wizard (2/3)
When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature — Human Cleric (1/4)
When Teroh's Faithful enters the battlefield, you gain 4 life.
Creature — Human Cleric (2/3)
When Tireless Missionaries enters the battlefield, you gain 3 life.
Creature — Human Monk Cleric (2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
Creature — Bird Soldier (2/1)
Flying
Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2 life.
Creature — Elf Fox Knight (2/2)
Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
, Sacrifice Werefox Bodyguard: You gain 2 life.
Creature — Bird Guest (2/4)
Flying
When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature — Angel (3/4)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
Creature — Elephant Townsfolk (1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
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