Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Enchantment
, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
Enchantment
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Enchantment
When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment
Whenever you draw a card, you may have target player mill a card.
Enchantment
Whenever you scry, put a verse counter on Lost Isle Calling.
, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Enchantment
Whenever you attack with two or more creatures, draw a card.
Enchantment Creature — Human Ninja (2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Enchantment
Flash
When Omen of the Sea enters the battlefield, scry 2, then draw a card.
, Sacrifice Omen of the Sea: Scry 2.
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Legendary Enchantment
When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Enchantment — Saga // Enchantment Creature — Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Vector Glider
Flying
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
Enchantment
, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
Enchantment — Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment
, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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