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Cards similar to Living Lands (400)

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Verdant Embrace

Verdant Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

8.3 /10
$0.10
Verdant Field

Verdant Field

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gets +1/+1 until end of turn."

0.3 /10
$0.16
Verdant Haven

Verdant Haven

Enchantment — Aura

Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

6.7 /10
$0.06
Verdant Succession

Verdant Succession

Enchantment

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

4.3 /10
$2.14
Vernal Bloom

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

7.4 /10
$4.30
Vernal Equinox

Vernal Equinox

Enchantment

Any player may cast creature and enchantment spells as though they had flash.

5.4 /10
$1.34
Viridian Revel

Viridian Revel

Enchantment

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

8.7 /10
$1.40
Viviens Talent

Vivien's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.

4.3 /10
$0.11
Vow of Wildness

Vow of Wildness

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

7.6 /10
$0.13
Wanderlust

Wanderlust

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

0.8 /10
--
Weirding Wood

Weirding Wood

Enchantment — Aura

Enchant land
When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Enchanted land has ": Add two mana of any one color."

7.3 /10
--
Wild Defiance

Wild Defiance

Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

6.3 /10
$0.53
Wolfcallers Howl

Wolfcaller's Howl

Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

7 /10
$2.53
Wolfkin Bond

Wolfkin Bond

Enchantment — Aura

Enchant creature
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

3.7 /10
$0.03
Words of Wilding

Words of Wilding

Enchantment

: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

6.2 /10
$2.03
Natural Emergence

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

2.1 /10
$0.31
Leyline of the Guildpact

Leyline of the Guildpact

Enchantment

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.

7.4 /10
~$10
Arming Gala

Arming Gala

Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

10 /10
--
Gift of the Deity

Gift of the Deity

Enchantment — Aura

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

5.3 /10
$0.21
Invigorating Hot Spring

Invigorating Hot Spring

Enchantment

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

9 /10
$0.13
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