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Cards similar to Living Wish (400)

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Hallowed Respite

Hallowed Respite

Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.1 /10
$0.15
Highway Robbery

Highway Robbery

Sorcery

You may discard a card or sacrifice a land. If you do, draw two cards.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3.7 /10
$0.16
Hull Breach

Hull Breach

Sorcery

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.

9.4 /10
$1.05
Humiliate

Humiliate

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.

3.9 /10
$0.05
Lair Delve

Lair Delve

Sorcery

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

1.3 /10
$0.04
Lead the Stampede

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

6.2 /10
$0.26
Lost Hours

Lost Hours

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

0.5 /10
$0.08
Masterminds Acquisition

Mastermind's Acquisition

Sorcery

Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.

8 /10
$1.75
Morgue Theft

Morgue Theft

Sorcery

Return target creature card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.1 /10
$0.14
Muse Vortex

Muse Vortex

Sorcery

Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.

6.3 /10
$0.11
Order of Midnight  Alter Fate

Order of Midnight // Alter Fate

Creature — Human Knight // Sorcery — Adventure (2/2)

Flying
Order of Midnight can't block.

Alter Fate

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

7.8 /10
$0.08
Praetors Counsel

Praetor's Counsel

Sorcery

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

8.7 /10
$1.99
Recross the Paths

Recross the Paths

Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

5.3 /10
$0.30
Retrieve

Retrieve

Sorcery

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

6.2 /10
$0.03
Revive the Fallen

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.5 /10
$0.20
Rise of the Varmints

Rise of the Varmints

Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.7 /10
$0.08
Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

9.7 /10
$0.21
Selvalas Stampede

Selvala's Stampede

Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

8.3 /10
$8.78
Split the Spoils

Split the Spoils

Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

4.6 /10
--
Terramorph

Terramorph

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.7 /10
$0.06
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