Creature — Elf Shaman (2/2)
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Creature — Insect Assassin (3/2)
Reach
When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.
Creature — Zombie Troll (2/1)
Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
: Regenerate Lotleth Troll.
Legendary Creature — Horror (0/0)
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature — Halfling Advisor (2/2)
Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.)
, : Create a Food token.
, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
Creature — Zombie Leech (2/2)
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
Creature — Demon (2/2)
: Rakshasa Deathdealer gets +2/+2 until end of turn.
: Regenerate Rakshasa Deathdealer.
Legendary Creature — Zombie Elemental (1/1)
Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Creature — Elf Shaman (2/2)
, : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
, : You gain 2 life.
Creature — Snake (2/3)
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature — Human Druid (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Creature — Hydra (0/0)
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add .
Creature — Merfolk Wizard (2/2)
, : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
Legendary Creature — Human Druid (2/2)
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
, : Add .
Legendary Creature — Human Elf Bard (1/2)
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature — Human Warlock (1/1)
Protection from Werewolves
Human creatures you control have ": Add one mana of any of this creature's colors."
, : Put a +1/+1 counter on each creature you control.
Creature — Human Werewolf // Creature — Werewolf (2/2)
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Lord of the Ulvenwald
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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