Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Instant
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
Instant
Counter target spell unless its controller pays . That player discards a card.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Instant
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.
Counter target spell unless its controller pays .
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
Instant
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
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