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Cards similar to Lord of Atlantis (400)

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Dandn

Dandân

Creature — Fish (4/1)

Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

2.5 /10
~$16
Daring Saboteur

Daring Saboteur

Creature — Human Pirate (2/1)

: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

7.6 /10
$0.03
Deranged Assistant

Deranged Assistant

Creature — Human Wizard (1/1)

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

8.6 /10
$0.03
Dragonborn Looter

Dragonborn Looter

Creature — Dragon Rogue (1/2)

, : Draw a card, then discard a card.

6.8 /10
--
Drake Familiar

Drake Familiar

Creature — Drake (2/1)

Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

1.4 /10
$0.09
Dream Stalker

Dream Stalker

Creature — Illusion (1/5)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

6.8 /10
$0.17
Dreamscape Artist

Dreamscape Artist

Creature — Human Spellshaper (1/1)

, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

8.4 /10
$0.18
Drowned

Drowned

Creature — Zombie (1/1)

: Regenerate Drowned.

0.9 /10
$0.23
Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor (0/3)

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

2.6 /10
$1.45
Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit (1/3)

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

8.4 /10
$0.08
Erratic Visionary

Erratic Visionary

Creature — Human Wizard (1/3)

, : Draw a card, then discard a card.

2.6 /10
$0.03
Ertais Familiar

Ertai's Familiar

Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.

1.1 /10
$1.04
Escape Artist

Escape Artist

Creature — Human Wizard (1/1)

Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.

4.2 /10
$0.17
Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer (1/2)

Artifact spells you cast cost less to cast.

9.8 /10
$0.75
Facet Reader

Facet Reader

Creature — Human Wizard (1/2)

, : Draw a card, then discard a card.

3.4 /10
$0.02
Faerie Mastermind

Faerie Mastermind

Creature — Faerie Rogue (2/1)

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.

9.7 /10
~$11
Faerie Vandal

Faerie Vandal

Creature — Faerie Rogue (1/2)

Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

8.5 /10
$0.12
Fallaji Archaeologist

Fallaji Archaeologist

Creature — Human Scout (0/3)

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

4.3 /10
$0.40
Fathom Seer

Fathom Seer

Creature — Illusion (1/3)

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

4.8 /10
$0.05
FloatingDream Zubera

Floating-Dream Zubera

Creature — Zubera Spirit (1/2)

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

5.6 /10
$0.30
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