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Cards similar to Lord of the Unreal (400)

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Master of the Pearl Trident

Master of the Pearl Trident

Creature — Merfolk (2/2)

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.7 /10
$0.47
Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.

7 /10
$0.12
Adric Mathematical Genius

Adric, Mathematical Genius

Legendary Creature — Human Artificer (1/1)

, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)

6.5 /10
$0.16
Avalanche Caller

Avalanche Caller

Snow Creature — Human Wizard (1/3)

: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

6.3 /10
$0.08
Aven Courier

Aven Courier

Creature — Bird Advisor (1/1)

Flying
Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.

6.6 /10
$0.22
Backstreet Bruiser

Backstreet Bruiser

Creature — Cephalid Rogue (3/3)

Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.

2.7 /10
$0.01
Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

6 /10
$2.73
Coral Colony

Coral Colony

Creature — Wall (1/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

5.6 /10
$0.05
Doorkeeper

Doorkeeper

Creature — Homunculus (0/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.

5.8 /10
$0.06
Esior Wardwing Familiar

Esior, Wardwing Familiar

Legendary Creature — Bird (1/3)

Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)

8.5 /10
--
Nimble Trapfinder

Nimble Trapfinder

Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

5.9 /10
$0.14
Persistent Petitioners

Persistent Petitioners

Creature — Human Advisor (1/3)

, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

6.7 /10
$0.57
Plaxmanta

Plaxmanta

Creature — Beast (2/2)

Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless was spent to cast it.

5.2 /10
$0.21
Shacklegeist

Shacklegeist

Creature — Spirit (2/2)

Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

7.1 /10
$0.08
Skaab Wrangler

Skaab Wrangler

Creature — Human Wizard (2/1)

Tap three untapped creatures you control: Tap target creature.

2.6 /10
$0.03
Supreme Phantom

Supreme Phantom

Creature — Spirit (1/3)

Flying
Other Spirits you control get +1/+1.

7.8 /10
$0.12
Timestream Navigator

Timestream Navigator

Creature — Human Pirate Wizard (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

8.4 /10
$0.27
Vodalian Hexcatcher

Vodalian Hexcatcher

Creature — Merfolk Wizard (1/1)

Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .

8.4 /10
$3.74
Armguard Familiar

Armguard Familiar

Artifact Creature — Equipment Beast (2/1)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+1 and has ward .
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

5.4 /10
$0.01
Bill Ferny Bree Swindler

Bill Ferny, Bree Swindler

Legendary Creature — Human Rogue (2/1)

Whenever Bill Ferny, Bree Swindler becomes blocked, choose one —
• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.

3.1 /10
$0.03
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