Legendary Creature — Elemental Dog (3/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak, Judith's Hellhound attacks, add for each attacking creature.
Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Nameless Conqueror
Trample, haste
Snow Creature — Slug (4/3)
: Thermopod gains haste until end of turn. ( can be paid with one mana from a snow source.)
Sacrifice a creature: Add .
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
Creature — Cyclops (5/5)
Trample
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.
Creature — Elemental (7/2)
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Giant (4/3)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Spirit (3/3)
Haste
Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
Creature — Elemental Horse (5/5)
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
Creature — Dragon (5/5)
Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Creature — Dragon Warrior (4/3)
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Phyrexian Cleric (2/2)
When Tormentor Exarch enters the battlefield, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature gets -0/-2 until end of turn.
Creature — Dragon (4/4)
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
Legendary Creature — Phyrexian Praetor (4/4)
Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.
Creature — Viashino Warrior (3/1)
First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature — Viashino (2/2)
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (4/4)
Menace, haste
Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Anarchist
Menace, haste
Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Vampire Warrior (3/2)
Haste
When Voldaren Duelist enters the battlefield, target creature can't block this turn.
Creature — Human Berserker (3/2)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Wall (0/6)
Defender (This creature can't attack.)
: Wall of Opposition gets +1/+0 until end of turn.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.