Artifact
: Add .
: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.
Artifact
, Discard a card at random: Target creature gets +2/+2 until end of turn.
Artifact Creature — Construct (2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
Artifact Creature — Robot (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Artifact
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Artifact
, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Artifact
You may choose not to untap Endoskeleton during your untap step.
, : Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
Artifact — Vehicle
Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
As long as it's your turn, equipped creature has first strike and trample.
Equip
Artifact Creature — Scarecrow (2/2)
: Target green creature gets +1/+1 until end of turn.
Artifact Creature — Spirit (2/2)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Artifact Creature — Phyrexian Myr (1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Legendary Artifact — Equipment
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Artifact
, : Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
Artifact Creature — Equipment Leech (2/2)
Lifelink
Equipped creature has lifelink.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact Creature — Myr (2/2)
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
Legendary Artifact — Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
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