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Cards similar to Lumbering Satyr (400)

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Elvish Champion

Elvish Champion

Creature — Elf (2/2)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

9 /10
$9.09
Elvish Bard

Elvish Bard

Creature — Elf Shaman Bard (2/4)

All creatures able to block Elvish Bard do so.

2.7 /10
$0.12
Golgari Decoy

Golgari Decoy

Creature — Elf Rogue (2/2)

All creatures able to block Golgari Decoy do so.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

4.5 /10
$0.10
Naths Elite

Nath's Elite

Creature — Elf Warrior (4/2)

All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.4 /10
$0.09
Nessian Boar

Nessian Boar

Creature — Boar (10/6)

All creatures able to block Nessian Boar do so.
Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

6 /10
$0.07
Noble Quarry

Noble Quarry

Enchantment Creature — Unicorn (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.

5.9 /10
$0.14
Prized Unicorn

Prized Unicorn

Creature — Unicorn (2/2)

All creatures able to block Prized Unicorn do so.

5.4 /10
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Taunting Arbormage

Taunting Arbormage

Creature — Elf Wizard (2/3)

Kicker (You may pay an additional as you cast this spell.)
When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.

3.4 /10
$0.03
Tempting Licid

Tempting Licid

Creature — Licid (2/2)

, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.

5.4 /10
$0.34
Embodiment of Insight

Embodiment of Insight

Creature — Elemental (4/4)

Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

7.8 /10
$0.16
Fungus Sliver

Fungus Sliver

Creature — Fungus Sliver (2/2)

All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)

6.5 /10
$0.70
Grothama AllDevouring

Grothama, All-Devouring

Legendary Creature — Wurm (10/8)

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

7.3 /10
$6.21
Horned Sliver

Horned Sliver

Creature — Sliver (2/2)

All Sliver creatures have trample.

7.8 /10
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Joraga Bard

Joraga Bard

Creature — Elf Rogue Bard Ally (1/4)

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

3 /10
$0.06
Reflex Sliver

Reflex Sliver

Creature — Sliver (2/2)

All Sliver creatures have haste.

6.2 /10
$0.23
Bedrock Tortoise

Bedrock Tortoise

Creature — Turtle (0/6)

As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

6.5 /10
$0.30
Bellowing Tanglewurm

Bellowing Tanglewurm

Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.

8.6 /10
$1.04
Brawn

Brawn

Creature — Incarnation (3/3)

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

9.1 /10
$0.82
Caller of the Hunt

Caller of the Hunt

Creature — Human (0/0)

As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

3.7 /10
$1.28
Circle of Elders

Circle of Elders

Creature — Human Shaman (2/4)

Vigilance
Formidable — : Add . Activate only if creatures you control have total power 8 or greater.

3.5 /10
$0.11
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