Artifact Creature — Serpent (4/5)
Steelclad Serpent can't attack unless you control another artifact.
Artifact Creature — Synth (0/0)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
Artifact Creature — Clue Plant (6/6)
Ward
At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.
, Sacrifice Tangletrove Kelp: Draw a card.
Artifact Creature — Necron Wizard (5/1)
When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
Legendary Creature — God // Legendary Artifact (4/5)
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Tergrid's Lantern
: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.
: Untap Tergrid's Lantern.
Legendary Artifact Creature — Dalek (6/6)
Affinity for Daleks (This spell costs less to cast for each Dalek you control.)
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
Artifact Creature — Phyrexian Beast (5/4)
( can be paid with either or 2 life.)
Trample
Artifact Creature — Construct (5/6)
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Artifact Creature — Necron (4/6)
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
Artifact Creature — Necron (4/5)
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
Legendary Artifact Creature — Robot // Legendary Artifact — (7/7)
More Than Meets the Eye (You may cast this card converted for .)
Ward
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
Ultra Magnus, Armored Carrier
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Haste
Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
Artifact Creature — Human Rogue (4/3)
: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
Artifact Creature — Construct (4/4)
Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Creature — Dragon // Sorcery — Adventure (4/4)
Flying, haste
Explosive Crystal
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
Creature — Dragon // Sorcery — Adventure (4/4)
Flying, vigilance
Rob the Hoard
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Artifact — Vehicle
Flying
Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Creature — Dragon // Instant — Adventure (4/4)
Flying, trample
Dissonant Wave
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
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