Enchantment — Aura Rune
Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .
Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
Enchantment Creature — Spirit (3/1)
Each player can't draw more than one card each turn.
Enchantment Creature — Dog (1/1)
When Spirited Companion enters the battlefield, draw a card.
Enchantment — Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Enchantment
Activated abilities cost more to activate unless they're mana abilities.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
Enchantment Creature — Griffin (1/2)
Flying
Aura spells you cast cost less to cast.
Enchantment — Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Creature — Spirit Warrior // Enchantment — Aura (1/1)
Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Twinblade Invocation
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Enchantment
, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
Creature — Human Monk (2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment — Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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