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Cards similar to Lush Growth (400)

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Equinox

Equinox

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."

3.2 /10
$0.89
Evil Presence

Evil Presence

Enchantment — Aura

Enchant land
Enchanted land is a Swamp.

3.3 /10
~$40
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

9.7 /10
$0.17
Find the Path

Find the Path

Enchantment — Aura

Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."

5.9 /10
$0.02
Footfall Crater

Footfall Crater

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains trample and haste until end of turn."
Cycling (, Discard this card: Draw a card.)

7.8 /10
$0.13
Forbidden Lore

Forbidden Lore

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gets +2/+1 until end of turn."

0.3 /10
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Gaeas Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

7.4 /10
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Genju of the Falls

Genju of the Falls

Enchantment — Aura

Enchant Island
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

2.8 /10
$0.14
Genju of the Fens

Genju of the Fens

Enchantment — Aura

Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

3.3 /10
$0.18
Gift of Paradise

Gift of Paradise

Enchantment — Aura

Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Add two mana of any one color."

8.6 /10
$0.08
Glittering Frost

Glittering Frost

Snow Enchantment — Aura

Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

7.3 /10
$0.02
Grafted Growth

Grafted Growth

Enchantment — Aura

Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has ": Add two mana of any one color."

7.2 /10
$0.03
Harmonious Emergence

Harmonious Emergence

Enchantment — Aura

Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

4.7 /10
$0.02
Hidden Path

Hidden Path

Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

2.9 /10
$7.75
Hidden Stag

Hidden Stag

Enchantment

Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.

1.1 /10
$0.29
Holistic Wisdom

Holistic Wisdom

Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

4.2 /10
$2.48
Hot Springs

Hot Springs

Enchantment — Aura

Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.3 /10
$0.87
Kudzu

Kudzu

Enchantment — Aura

Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

2.2 /10
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Living Terrain

Living Terrain

Enchantment — Aura

Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.

2.3 /10
$0.22
Loose in the Park

Loose in the Park

Enchantment — Aura

Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.

10 /10
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