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Cards similar to Mageta the Lion (400)

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Shu General

Shu General

Creature — Human Soldier (2/2)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

1.7 /10
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Soaring Sandwing

Soaring Sandwing

Creature — Dinosaur (3/5)

Flying
When Soaring Sandwing enters the battlefield, you gain 3 life.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

4.8 /10
$0.01
Spectral Gateguards

Spectral Gateguards

Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

1.3 /10
$0.10
Squad Commander

Squad Commander

Creature — Kor Warrior (3/3)

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

7.7 /10
$0.17
Sunblade Samurai

Sunblade Samurai

Enchantment Creature — Human Samurai (4/4)

Vigilance
Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

6.7 /10
$0.02
Sunblast Angel

Sunblast Angel

Creature — Angel (4/5)

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.

9 /10
$0.28
Triumph of Saint Katherine

Triumph of Saint Katherine

Creature — Human Warrior (5/5)

Lifelink
Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

6.2 /10
~$11
Venerated Loxodon

Venerated Loxodon

Creature — Elephant Cleric (4/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.

6.4 /10
$0.35
Vulpikeet

Vulpikeet

Creature — Fox Bird (2/3)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.

6.8 /10
$0.02
Windshaper Planetar

Windshaper Planetar

Creature — Angel (4/4)

Flash
Flying
When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

6.7 /10
$0.06
Zhang Fei Fierce Warrior

Zhang Fei, Fierce Warrior

Legendary Creature — Human Soldier Warrior (4/4)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

2.1 /10
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Zhao Zilong Tiger General

Zhao Zilong, Tiger General

Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

1.7 /10
~$131
Abdel Adrian Gorions Ward

Abdel Adrian, Gorion's Ward

Legendary Creature — Human Warrior (4/4)

When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)

8.9 /10
$0.07
Abzan Skycaptain

Abzan Skycaptain

Creature — Bird Soldier (2/2)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2.4 /10
$0.05
Academy Rector

Academy Rector

Creature — Human Cleric (1/2)

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

8.4 /10
~$65
Adaptive Gemguard

Adaptive Gemguard

Artifact Creature — Gnome (3/3)

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

3.2 /10
$0.02
Admonition Angel

Admonition Angel

Creature — Angel (6/6)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

8.1 /10
$1.33
Aerial Extortionist

Aerial Extortionist

Creature — Bird Soldier (4/3)

Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.

8.8 /10
$0.55
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard (3/3)

Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

3.8 /10
$0.24
Ageless Sentinels

Ageless Sentinels

Creature — Wall (4/4)

Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)

1.2 /10
$0.27
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