Enchantment — Aura
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Enchantment
When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.
Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Memory of Toshiro
, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.
Enchantment
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
: Return Mourning to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Enchantment Creature — Spirit (2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Enchantment — Aura
Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Enchantment
: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
Enchantment — Aura
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
Enchantment
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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