Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
Enchantment
When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Enchantment — Aura
Enchant creature
: Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
III — Exile the top three cards of target opponent's library. You may play those cards this turn.
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
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