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Cards similar to Magnify (400)

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Disturbed Slumber

Disturbed Slumber

Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

3.4 /10
$0.02
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.16
Dizzy Spell

Dizzy Spell

Instant

Target creature gets -3/-0 until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

7.3 /10
$0.40
Downsize

Downsize

Instant

Target creature you don't control gets -4/-0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

3.1 /10
$0.06
Dreadmaws Ire

Dreadmaw's Ire

Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

6.5 /10
$0.07
Dwarven Catapult

Dwarven Catapult

Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

1.8 /10
$0.42
Dynacharge

Dynacharge

Instant

Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

5.6 /10
$0.05
Earthbrawn

Earthbrawn

Instant

Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

0.9 /10
$0.06
Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

2.9 /10
$0.02
Emerge Unscathed

Emerge Unscathed

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.1 /10
$0.20
Enrage

Enrage

Instant

Target creature gets +X/+0 until end of turn.

4.3 /10
$0.17
Ereboss Intervention

Erebos's Intervention

Instant

Choose one —
• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.

8.6 /10
$0.46
Escape from Orthanc

Escape from Orthanc

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

4.8 /10
$0.02
Evolution Charm

Evolution Charm

Instant

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.

7.9 /10
$0.18
Expedite

Expedite

Instant

Target creature gains haste until end of turn.
Draw a card.

9.6 /10
$0.18
Eye Gouge

Eye Gouge

Instant

Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.

0.9 /10
$0.02
Faerie Fencing

Faerie Fencing

Instant

Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.

6.7 /10
$0.06
Faiths Shield

Faith's Shield

Instant

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

5.8 /10
$0.16
Fanatical Fever

Fanatical Fever

Instant

Target creature gets +3/+0 and gains trample until end of turn.

0.2 /10
$0.21
Fanatical Strength

Fanatical Strength

Instant

Target creature gets +3/+3 and gains trample until end of turn.

4.1 /10
$0.03
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