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Cards similar to Magus of the Disk (400)

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Brutal Cathar  Moonrage Brute

Brutal Cathar // Moonrage Brute

Creature — Human Soldier Werewolf // Creature — Werewolf (2/2)

When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Moonrage Brute

First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.7 /10
$0.89
Calciderm

Calciderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

0.6 /10
$0.04
Captivating Unicorn

Captivating Unicorn

Creature — Unicorn (4/4)

Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

4.5 /10
$0.09
Carrier Pigeons

Carrier Pigeons

Creature — Bird (1/1)

Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

1.3 /10
$0.15
Case File Auditor

Case File Auditor

Creature — Human Detective (1/4)

When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.

1.2 /10
$0.02
Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct (4/5)

Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

8.6 /10
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Cavalry Master

Cavalry Master

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

1.6 /10
$0.10
Celestial Crusader

Celestial Crusader

Creature — Spirit (2/2)

Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

5.9 /10
$0.06
Celestial Kirin

Celestial Kirin

Legendary Creature — Kirin Spirit (3/3)

Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

3.9 /10
$0.69
Celestus Sanctifier

Celestus Sanctifier

Creature — Human Cleric (3/2)

If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

1.2 /10
$0.01
Cemetery Protector

Cemetery Protector

Creature — Human Soldier (3/4)

Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

8.1 /10
$1.61
Champions of Tyr

Champions of Tyr

Creature — Angel Knight (4/3)

Flying
Double team
When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."

10 /10
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Changeling Hero

Changeling Hero

Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

5.7 /10
$0.22
Charging Griffin

Charging Griffin

Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

3.4 /10
$0.06
Charismatic Vanguard

Charismatic Vanguard

Creature — Dwarf Soldier (3/2)

: Creatures you control get +1/+1 until end of turn.

2.2 /10
$0.02
Charmed Clothier

Charmed Clothier

Creature — Faerie Advisor (3/3)

Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

2.7 /10
$0.01
Charmed Griffin

Charmed Griffin

Creature — Griffin (3/3)

Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.

2.4 /10
$0.25
Chieftain enDal

Chieftain en-Dal

Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

2.3 /10
$0.23
Chivalrous Chevalier

Chivalrous Chevalier

Artifact Creature — Cyborg Knight (3/3)

Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.

10 /10
$0.05
Clarion Cathars

Clarion Cathars

Creature — Human Knight (3/3)

When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.

3.9 /10
$0.02
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