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Cards similar to Magus of the Will (400)

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Volcano Imp

Volcano Imp

Creature — Imp (2/2)

Flying
: Volcano Imp gains first strike until end of turn.

0.2 /10
$0.09
Voracious Vampire

Voracious Vampire

Creature — Vampire Knight (2/2)

Menace
When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

2.2 /10
$0.04
Wall of Blood

Wall of Blood

Creature — Wall (0/2)

Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

7.8 /10
$0.93
Wei Ambush Force

Wei Ambush Force

Creature — Human Soldier (1/1)

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.

0.2 /10
$0.66
Xun Yu Wei Advisor

Xun Yu, Wei Advisor

Legendary Creature — Human Advisor (1/1)

: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.

0.5 /10
~$60
Yahenni Undying Partisan

Yahenni, Undying Partisan

Legendary Creature — Aetherborn Vampire (2/2)

Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.

9.7 /10
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Zof Shade

Zof Shade

Creature — Shade (2/2)

: Zof Shade gets +2/+2 until end of turn.

0.6 /10
$0.03
Zombie Mob

Zombie Mob

Creature — Zombie (2/0)

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

0.3 /10
$0.23
Anathemancer

Anathemancer

Creature — Zombie Wizard (2/2)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6 /10
$0.29
Aquatic Alchemist  Bubble Up

Aquatic Alchemist // Bubble Up

Creature — Elemental // Sorcery — Adventure (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Bubble Up

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.01
Archfiend of Sorrows

Archfiend of Sorrows

Creature — Demon (4/5)

Flying
When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5.7 /10
$0.05
Balduvian Atrocity

Balduvian Atrocity

Creature — Phyrexian Berserker (2/3)

Kicker (You may pay an additional as you cast this spell.)
Menace
When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

3.8 /10
$0.03
Balthor the Defiled

Balthor the Defiled

Legendary Creature — Zombie Dwarf (2/2)

Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

7.5 /10
~$13
Blood Speaker

Blood Speaker

Creature — Ogre Shaman (3/2)

At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.

6.9 /10
$1.01
Coastline Marauders

Coastline Marauders

Creature — Human Pirate (0/3)

Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.3 /10
$0.13
Desdemona Freedoms Edge

Desdemona, Freedom's Edge

Legendary Creature — Human Rogue (3/4)

Vigilance
Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

4 /10
$0.10
Dogged Detective

Dogged Detective

Creature — Human Rogue (2/1)

When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.

8.2 /10
$0.07
Ebondeath Dracolich

Ebondeath, Dracolich

Legendary Creature — Zombie Dragon (5/2)

Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

8.4 /10
$3.59
Efreet Flamepainter

Efreet Flamepainter

Creature — Efreet Shaman (1/4)

Double strike
Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

6.3 /10
$0.23
Entomber Exarch

Entomber Exarch

Creature — Phyrexian Cleric (2/2)

When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

5.4 /10
$0.05
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