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Cards similar to Make Mischief (400)

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Galvanic Relay

Galvanic Relay

Sorcery

Exile the top card of your library. During your next turn, you may play that card.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

7.8 /10
$0.04
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

7.2 /10
$5.73
Gandalfs Sanction

Gandalf's Sanction

Sorcery

Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.

6.7 /10
$0.06
Geomancers Gambit

Geomancer's Gambit

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.

5.5 /10
$0.05
Geosurge

Geosurge

Sorcery

Add . Spend this mana only to cast artifact or creature spells.

6.3 /10
$0.25
Harmless Offering

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

7.5 /10
$0.81
Heroic Reinforcements

Heroic Reinforcements

Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

6.7 /10
$0.06
IllTimed Explosion

Ill-Timed Explosion

Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

4.6 /10
$0.26
Incandescent Aria

Incandescent Aria

Sorcery

Incandescent Aria deals 3 damage to each nontoken creature.

5.7 /10
$0.07
Into the Night

Into the Night

Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

6.7 /10
$0.06
Jeskas Will

Jeska's Will

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.

10 /10
~$16
Lavalanche

Lavalanche

Sorcery

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

7.9 /10
$0.31
Lay Waste

Lay Waste

Sorcery

Destroy target land.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.20
Magmatic Chasm

Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

4.1 /10
$0.06
Mana Seism

Mana Seism

Sorcery

Sacrifice any number of lands, then add that much .

3.1 /10
$0.18
Misguided Rage

Misguided Rage

Sorcery

Target player sacrifices a permanent.

1 /10
$0.07
Mizzixs Mastery

Mizzix's Mastery

Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.6 /10
$2.04
Pass the Torch

Pass the Torch

Instant

Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".

10 /10
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Pest Summoning

Pest Summoning

Sorcery — Lesson

Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."

5.4 /10
$0.03
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

6.1 /10
$0.06
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