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Cards similar to Malach of the Dawn (400)

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Gore Vassal

Gore Vassal

Creature — Phyrexian Dog (2/1)

Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.

1.8 /10
$0.05
Horizon Seed

Horizon Seed

Creature — Spirit (2/1)

Whenever you cast a Spirit or Arcane spell, regenerate target creature.

2 /10
$0.11
Poultice Sliver

Poultice Sliver

Creature — Sliver (2/2)

All Slivers have ", : Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

4.4 /10
$0.17
Selesnya Sentry

Selesnya Sentry

Creature — Elephant Soldier (3/2)

: Regenerate Selesnya Sentry.

1.3 /10
$0.01
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle (3/4)

Flying, protection from red

0.7 /10
--
Abbey Griffin

Abbey Griffin

Creature — Griffin (2/2)

Flying, vigilance

3.5 /10
$0.03
Absolving Lammasu

Absolving Lammasu

Creature — Lammasu (4/3)

Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

0.2 /10
$0.01
Abzan Falconer

Abzan Falconer

Creature — Human Soldier (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

9.5 /10
$0.24
Abzan Skycaptain

Abzan Skycaptain

Creature — Bird Soldier (2/2)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2.4 /10
$0.04
Aerial Extortionist

Aerial Extortionist

Creature — Bird Soldier (4/3)

Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.

8.8 /10
$2.28
Aerial Responder

Aerial Responder

Creature — Dwarf Soldier (2/3)

Flying, vigilance, lifelink

7.4 /10
--
Aerial Toastmaster

Aerial Toastmaster

Artifact Creature — Cyborg Rigger (3/2)

Flying
, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.11
Aerialephant

Aerialephant

Creature — Elephant Performer (3/2)

Flying
When Aerialephant enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

1.6 /10
$0.01
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard (3/3)

Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

3.8 /10
$0.30
Aeronaut Admiral

Aeronaut Admiral

Creature — Human Pilot (3/1)

Flying
Vehicles you control have flying.

7.9 /10
$0.07
Aeronaut Cavalry

Aeronaut Cavalry

Creature — Human Soldier (3/4)

Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

2.9 /10
$0.02
Aetherstorm Roc

Aetherstorm Roc

Creature — Bird (3/3)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

5.5 /10
$0.28
Ageless Sentinels

Ageless Sentinels

Creature — Wall (4/4)

Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)

1.3 /10
$0.26
Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.03
Airlift Chaplain

Airlift Chaplain

Creature — Human Cleric (1/1)

Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

4.5 /10
$0.03
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