← Edit search Random card

Cards similar to Mana Chains (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Furor of the Bitten

Furor of the Bitten

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.

4.4 /10
$0.03
Fylgja

Fylgja

Enchantment — Aura

Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
: Put a healing counter on Fylgja.

0.9 /10
$0.07
Gadwicks First Duel

Gadwick's First Duel

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
II — Scry 2.
III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

3.9 /10
$0.02
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2.3 /10
$0.06
Gelid Shackles

Gelid Shackles

Snow Enchantment — Aura

Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
: Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow source.)

5.4 /10
$0.34
Genju of the Cedars

Genju of the Cedars

Enchantment — Aura

Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

4.3 /10
$0.25
Genju of the Fens

Genju of the Fens

Enchantment — Aura

Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

3.3 /10
$0.18
Genju of the Fields

Genju of the Fields

Enchantment — Aura

Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

2.6 /10
$0.39
Genju of the Spires

Genju of the Spires

Enchantment — Aura

Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

2.8 /10
$0.21
Ghoulflesh

Ghoulflesh

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

1.2 /10
$0.07
Gift of Fangs

Gift of Fangs

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.

5.7 /10
$0.04
Gift of Granite

Gift of Granite

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.

4.6 /10
$0.19
Gift of the Woods

Gift of the Woods

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

1.7 /10
$0.15
Glaring Aegis

Glaring Aegis

Enchantment — Aura

Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

4.7 /10
$0.02
Glimmerdust Nap

Glimmerdust Nap

Enchantment — Aura

Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

0.8 /10
$0.14
Gnarled Scarhide

Gnarled Scarhide

Enchantment Creature — Minotaur (2/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.

5 /10
$0.15
GO TO JAIL

GO TO JAIL

Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

10 /10
$0.12
Grafted Identity

Grafted Identity

Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.

5.2 /10
$0.17
Green Scarab

Green Scarab

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

2.4 /10
$0.23
Guilty Conscience

Guilty Conscience

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

6.3 /10
$0.51
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.