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Cards similar to Mana Flare (400)

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Aspect of Manticore

Aspect of Manticore

Enchantment — Aura

Flash
Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

2.4 /10
$0.01
Bedlam

Bedlam

Enchantment

Creatures can't block.

7.6 /10
$2.82
Betrothed of Fire

Betrothed of Fire

Enchantment — Aura

Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

4.2 /10
$0.20
Bitter Reunion

Bitter Reunion

Enchantment

When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

8.9 /10
$0.28
Blood Mist

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

7.1 /10
$0.17
Bloodfire Infusion

Bloodfire Infusion

Enchantment — Aura

Enchant creature you control
, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

2.9 /10
$0.12
Book of Mazarbul

Book of Mazarbul

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.

7.1 /10
$0.07
Break Through the Line

Break Through the Line

Enchantment

: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

6.2 /10
$0.23
Captive Flame

Captive Flame

Enchantment

: Target creature gets +1/+0 until end of turn.

2.1 /10
$0.14
Case of the Crimson Pulse

Case of the Crimson Pulse

Enchantment — Case

When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

3.7 /10
$0.33
Caverns of Despair

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.
No more than two creatures can block each combat.

2.4 /10
~$54
Chaosphere

Chaosphere

World Enchantment

Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)

4.8 /10
$6.05
Clash of Realities

Clash of Realities

Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

2.1 /10
$0.26
Consuming Ferocity

Consuming Ferocity

Enchantment — Aura

Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

1.7 /10
$0.17
Craving of Yeenoghu

Craving of Yeenoghu

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +3/+2, has haste, and attacks each combat if able.
: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.

10 /10
--
Crevasse

Crevasse

Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

0.2 /10
$1.24
Crucible of Fire

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

9.2 /10
$1.08
Daring Piracy

Daring Piracy

Enchantment

At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.

7.6 /10
$0.26
Determined Iteration

Determined Iteration

Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

8.7 /10
$5.31
Elemental Mastery

Elemental Mastery

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

7.9 /10
$0.38
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