Sorcery
Choose one —
• Destroy target Plains and target white creature.
• Destroy target Island and target blue creature.
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
Sorcery
Destroy target land. Creatures without flying can't block this turn.
Sorcery
This spell costs less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Sorcery
Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.
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