Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Sorcery
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
Sorcery
This spell costs 3 life more to cast for each target.
Destroy any number of target creatures.
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Sorcery
Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sorcery
Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
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