Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
Instant
Counter target spell if it shares a color with a creature you control.
Instant
Counter target spell that targets a permanent you control.
Draw a card.
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
Instant
Counter target instant or sorcery spell.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Counter target instant or sorcery spell that targets you.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
Instant
Counter target activated ability, triggered ability, or legendary spell.
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant
Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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