Instant
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Counter target spell.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Counter target artifact or creature spell unless its controller pays .
Instant
Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
Instant
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine (Choose both if you pay the entwine cost.)
Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Instant // Land
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Silundi Isle
Silundi Isle enters the battlefield tapped.
: Add .
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
Instant
Choose one —
• Counter target spell unless its controller pays .
• Draw two cards.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.