Artifact Creature — Cyborg Knight (1/1)
: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
Artifact Creature — Vedalken Wizard (1/1)
, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.
Creature — Human Wizard (1/1)
, : Tap target creature.
, : Target player loses 1 life.
Creature — Spirit (1/1)
Sacrifice Teardrop Kami: You may tap or untap target creature.
Creature — Spirit (2/2)
Defender
Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
Creature — Turtle (0/3)
When Thriving Turtle enters the battlefield, you get (two energy counters).
Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.
Creature — Merfolk Wizard (1/1)
Kicker (You may pay an additional as you cast this spell.)
When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.
Tide Shaper gets +1/+1 as long as an opponent controls an Island.
Creature — Human Spellshaper (1/1)
, , Discard a card: You may tap or untap target artifact, creature, or land.
Creature — Merfolk Rogue (1/1)
Triton Shorestalker can't be blocked.
Creature — Vedalken Wizard (1/1)
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
Creature — Wall (0/4)
Defender (This creature can't attack.)
When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Wurm (1/1)
Water Wurm gets +0/+1 as long as an opponent controls an Island.
Creature — Weird (1/1)
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Creature — Human Insect Wizard (2/2)
: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Legendary Creature — Illusion (5/5)
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Creature — Faerie (2/1)
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
Creature — Human Wizard (2/2)
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
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