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Cards similar to Maraxus of Keld (400)

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Battle Squadron

Battle Squadron

Creature — Goblin (0/0)

Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.

6.9 /10
$0.44
Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

7 /10
$0.14
Ashaya Soul of the Wild

Ashaya, Soul of the Wild

Legendary Creature — Elemental (0/0)

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

9.6 /10
~$11
Malignus

Malignus

Creature — Elemental Spirit (0/0)

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.

8.2 /10
$3.27
Merias Outrider

Meria's Outrider

Creature — Elf Archer (4/4)

Reach
Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.

2.7 /10
$0.03
Allosaurus Rider

Allosaurus Rider

Creature — Elf Warrior (1/1)

You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

4.8 /10
$1.36
Beanstalk Giant  Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant // Sorcery — Adventure (0/0)

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Fertile Footsteps

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

9.4 /10
$0.13
Cultivator Colossus

Cultivator Colossus

Creature — Plant Beast (0/0)

Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

9.4 /10
$9.50
Dakkon Blackblade

Dakkon Blackblade

Legendary Creature — Human Warrior (0/0)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

4.8 /10
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Greensleeves MaroSorcerer

Greensleeves, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

9.1 /10
~$14
Invasion of Lorwyn  Winnowing Forces

Invasion of Lorwyn // Winnowing Forces

Battle — Siege // Creature — Elf Warrior (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

Winnowing Forces

Winnowing Forces's power and toughness are each equal to the number of lands you control.

4.7 /10
$0.03
Melek Reforged Researcher

Melek, Reforged Researcher

Legendary Creature — Weird Detective (0/0)

Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.
The first instant or sorcery spell you cast each turn costs less to cast.

4.8 /10
--
Molimo MaroSorcerer

Molimo, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

7.1 /10
$0.39
Rumbling Ruin

Rumbling Ruin

Creature — Elemental (6/6)

When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.

2.3 /10
$0.03
Serpent of the Endless Sea

Serpent of the Endless Sea

Creature — Serpent (0/0)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.

3.5 /10
$0.09
Territorial Maro

Territorial Maro

Creature — Elemental (0/0)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

3 /10
$0.02
The Motherlode Excavator

The Motherlode, Excavator

Legendary Artifact Creature — Robot (5/5)

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

4.4 /10
$0.37
Ulvenwald Hydra

Ulvenwald Hydra

Creature — Hydra (0/0)

Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

9.1 /10
--
Altar Golem

Altar Golem

Artifact Creature — Golem (0/0)

Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.

3.6 /10
$0.47
TigerTribe Hunter

Tiger-Tribe Hunter

Creature — Human Barbarian (4/4)

Trample
Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.

3 /10
$0.02
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