Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Sorcery
This spell costs less to cast if it targets a tapped creature.
Exile target creature.
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
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