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Cards similar to Marsh Viper (400)

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Lurking Crocodile

Lurking Crocodile

Creature — Crocodile (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2.5 /10
$0.09
Lys Alana Bowmaster

Lys Alana Bowmaster

Creature — Elf Archer (2/2)

Reach
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

5.3 /10
$0.08
Maelstrom Archangel

Maelstrom Archangel

Creature — Angel (5/5)

Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

8.5 /10
$1.79
Managorger Hydra

Managorger Hydra

Creature — Hydra (1/1)

Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

9.7 /10
$1.04
Manaplasm

Manaplasm

Creature — Ooze (1/1)

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.

5.8 /10
$0.35
Marcus Mutant Mayor

Marcus, Mutant Mayor

Legendary Creature — Mutant Advisor (4/4)

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

6 /10
$0.16
Master of the Hunt

Master of the Hunt

Creature — Human (2/2)

: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1.1 /10
~$45
Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

7.8 /10
$2.88
Meandering Towershell

Meandering Towershell

Creature — Turtle (5/9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

4.1 /10
$0.15
Menagerie Liberator

Menagerie Liberator

Creature — Human Warrior (3/2)

Trample
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

0.4 /10
$0.02
Mindbender Spores

Mindbender Spores

Creature — Fungus Wall (0/1)

Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."

3.4 /10
$1.39
Molder Beast

Molder Beast

Creature — Beast (5/3)

Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.

2.4 /10
$0.02
Mul Daya Channelers

Mul Daya Channelers

Creature — Elf Druid Shaman (2/2)

Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has ": Add two mana of any one color."

4.4 /10
$0.78
Mycosynth Fiend

Mycosynth Fiend

Creature — Phyrexian Horror (2/2)

Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.

5.4 /10
$0.05
Nael Avizoa Aeronaut

Nael, Avizoa Aeronaut

Legendary Creature — Elf Scout (2/4)

Flying
Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

4.4 /10
$0.02
Netcaster Spider

Netcaster Spider

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

4.9 /10
$0.03
Nettletooth Djinn

Nettletooth Djinn

Creature — Djinn (4/4)

At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.

0.1 /10
$0.27
NineFingers Keene

Nine-Fingers Keene

Legendary Creature — Human Rogue (4/4)

Menace
Ward—Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.

8.3 /10
$0.07
Nissa Vastwood Seer  Nissa Sage Animist

Nissa, Vastwood Seer // Nissa, Sage Animist

Legendary Creature — Elf Scout // Legendary Planeswalker — N (2/2)

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

Nissa, Sage Animist

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
?2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
?7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

8.7 /10
--
Norwood Warrior

Norwood Warrior

Creature — Elf Warrior (2/2)

Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.

0.8 /10
$0.44
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