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Cards similar to Marshaling Cry (400)

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Call the Cavalry

Call the Cavalry

Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

4.1 /10
$0.14
Camaraderie

Camaraderie

Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

9 /10
$0.32
Cataclysm

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

6.5 /10
$8.05
Citywide Bust

Citywide Bust

Sorcery

Destroy all creatures with toughness 4 or greater.

8 /10
$0.16
Cleansing Meditation

Cleansing Meditation

Sorcery

Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

6.2 /10
$1.17
Cleansing Ray

Cleansing Ray

Sorcery

Choose one —
• Destroy target Vampire.
• Destroy target enchantment.

1.6 /10
$0.05
Clowning Around

Clowning Around

Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

6.1 /10
$0.10
Councils Judgment

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

9 /10
$1.50
Day of Judgment

Day of Judgment

Sorcery

Destroy all creatures.

9.3 /10
$1.92
Devout Decree

Devout Decree

Sorcery

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.6 /10
$0.05
Dust to Dust

Dust to Dust

Sorcery

Exile two target artifacts.

3.4 /10
--
Eiganjo Uprising

Eiganjo Uprising

Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

6.9 /10
$0.08
Entreat the Angels

Entreat the Angels

Sorcery

Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

8.4 /10
$1.58
Eternal Isolation

Eternal Isolation

Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

2.4 /10
$0.03
Excommunicate

Excommunicate

Sorcery

Put target creature on top of its owner's library.

1.3 /10
$0.09
Excoriate

Excoriate

Sorcery

Exile target tapped creature.

1.9 /10
$0.04
Family Reunion

Family Reunion

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

5.4 /10
$0.03
Finale of Glory

Finale of Glory

Sorcery

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

9.2 /10
$0.99
Form a Posse

Form a Posse

Sorcery

Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

3.5 /10
$0.04
Forth Eorlingas

Forth Eorlingas!

Sorcery

Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.

8.4 /10
~$18
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