← Edit search Random card

Cards similar to Marshaling the Troops (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Feral Incarnation

Feral Incarnation

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 3/3 green Beast creature tokens.

2.9 /10
$0.06
Finishing Move

Finishing Move

Sorcery

You get , then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

3.6 /10
$0.04
Form a Posse

Form a Posse

Sorcery

Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2.9 /10
$0.07
Full Flowering

Full Flowering

Sorcery

Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)

7.7 /10
$0.76
Gaze of Pain

Gaze of Pain

Sorcery

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

2.4 /10
$0.21
Genesis Storm

Genesis Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

6.3 /10
$0.43
Go for Blood

Go for Blood

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling (, Discard this card: Draw a card.)

6.3 /10
$0.03
Grapeshot

Grapeshot

Sorcery

Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

9.7 /10
$0.28
Grave Strength

Grave Strength

Sorcery

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.

4.2 /10
$0.11
Grim Flowering

Grim Flowering

Sorcery

Draw a card for each creature card in your graveyard.

4.6 /10
$0.29
Growth Spasm

Growth Spasm

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

7.9 /10
$0.15
Hallowed Respite

Hallowed Respite

Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.1 /10
$0.15
HardHitting Question

Hard-Hitting Question

Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

4.9 /10
$0.09
Horncallers Chant

Horncaller's Chant

Sorcery

Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

2.6 /10
$0.08
Humiliate

Humiliate

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.

3.9 /10
$0.05
Hungry for More

Hungry for More

Sorcery

Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.8 /10
$0.04
Hunt the Hunter

Hunt the Hunter

Sorcery

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

2.8 /10
$0.04
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.1 /10
$0.04
Hunters Edge

Hunter's Edge

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.

4.6 /10
$0.02
Impede Momentum

Impede Momentum

Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

6 /10
$0.02
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.