Creature — Hippogriff // Instant — Adventure (2/3)
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
Tyr's Blessing
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
Instant
Target creature gets +3/+1 and gains trample until end of turn.
Instant
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains ": Regenerate this creature."
Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Tap up to two target creatures.
Cycling (, Discard this card: Draw a card.)
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