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Cards similar to Masked Gorgon (400)

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The Fallen Apart

The Fallen Apart

Creature — Zombie (4/4)

The Fallen Apart enters the battlefield with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.

10 /10
$0.11
The Hourglass Coven

The Hourglass Coven

Legendary Creature — Hag Warlock (3/3)

When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.

10 /10
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The Wretched

The Wretched

Creature — Demon (2/5)

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

1.6 /10
~$42
Thrull Champion

Thrull Champion

Creature — Thrull (2/2)

Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control Thrull Champion.

1.1 /10
$2.87
Triarch Stalker

Triarch Stalker

Artifact Creature — Necron (4/5)

Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.

6.2 /10
$0.09
Troll of Khazaddm

Troll of Khazad-dûm

Creature — Troll (6/5)

Troll of Khazad-dûm can't be blocked except by three or more creatures.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

8.1 /10
$0.92
Twilight Prophet

Twilight Prophet

Creature — Vampire Cleric (2/4)

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

9.5 /10
$1.05
TwoHeaded Zombie

Two-Headed Zombie

Creature — Zombie (4/2)

Menace (This creature can't be blocked except by two or more creatures.)

1.4 /10
$0.04
Uchuulon

Uchuulon

Creature — Crab Ooze Horror (0/4)

Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon.

8.6 /10
$0.30
Undercity Necrolisk

Undercity Necrolisk

Creature — Zombie Lizard (3/3)

, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

1.8 /10
$0.06
Underdark Explorer

Underdark Explorer

Creature — Lizard Warrior (5/3)

Menace (This creature can't be blocked except by two or more creatures.)
When Underdark Explorer enters the battlefield, you take the initiative.

6.1 /10
$0.07
Vampiric Sliver

Vampiric Sliver

Creature — Sliver (3/3)

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."

4 /10
$0.66
Veilborn Ghoul

Veilborn Ghoul

Creature — Zombie (4/1)

Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.

2.3 /10
$0.12
Vengeful Reaper

Vengeful Reaper

Creature — Angel Cleric (2/3)

Flying, deathtouch, haste
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6.9 /10
$0.15
Vindictive Lich

Vindictive Lich

Creature — Zombie Wizard (4/1)

When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.

8.2 /10
$0.20
Warchanter of Mogis

Warchanter of Mogis

Creature — Minotaur Shaman (3/3)

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3.2 /10
$0.02
Wei Night Raiders

Wei Night Raiders

Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

1.9 /10
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Witch of the Moors

Witch of the Moors

Creature — Human Warlock (4/4)

Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

9.2 /10
$0.58
Witchking of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble (5/3)

Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

8.9 /10
$3.99
Yawgmoth Thran Physician

Yawgmoth, Thran Physician

Legendary Creature — Human Cleric (2/4)

Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.7 /10
~$16
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