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Cards similar to Master Decoy (400)

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Tallowisp

Tallowisp

Creature — Spirit (1/3)

Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.

2.7 /10
$0.33
Talon Sliver

Talon Sliver

Creature — Sliver (1/1)

All Sliver creatures have first strike.

6.2 /10
$0.35
Teachers Pet

Teacher's Pet

Creature — Cat Bird Scientist (2/1)

, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.

10 /10
$0.19
Tenth District Hero

Tenth District Hero

Creature — Human (2/3)

, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

3.4 /10
$0.12
Thalia Guardian of Thraben

Thalia, Guardian of Thraben

Legendary Creature — Human Soldier (2/1)

First strike
Noncreature spells cost more to cast.

9.6 /10
$1.00
Thunderous Orator

Thunderous Orator

Creature — Kor Wizard (2/2)

Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

4.6 /10
$0.08
Tithe Taker

Tithe Taker

Creature — Human Soldier (2/1)

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

8.3 /10
$0.35
Tocatli Honor Guard

Tocatli Honor Guard

Creature — Human Soldier (1/3)

Creatures entering the battlefield don't cause abilities to trigger.

7.3 /10
$0.34
Tomik Distinguished Advokist

Tomik, Distinguished Advokist

Legendary Creature — Human Advisor (2/3)

Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

7 /10
$0.15
Tonic Peddler

Tonic Peddler

Creature — Human Spellshaper (1/1)

, , Discard a card: Target player gains 3 life.

0.6 /10
$0.15
True Believer

True Believer

Creature — Human Cleric (2/2)

You have shroud. (You can't be the target of spells or abilities.)

4.1 /10
$2.10
Trueheart Duelist

Trueheart Duelist

Creature — Human Warrior (2/2)

Trueheart Duelist can block an additional creature each combat.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

2.5 /10
$0.05
Twinblade Geist  Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Creature — Spirit Warrior // Enchantment — Aura (1/1)

Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Twinblade Invocation

Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

6.4 /10
$0.09
Unassuming Sage

Unassuming Sage

Creature — Human Peasant Wizard (2/2)

When Unassuming Sage enters the battlefield, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2.3 /10
$0.01
Unruly Mob

Unruly Mob

Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

5.1 /10
$0.05
Valiant Rescuer

Valiant Rescuer

Creature — Human Soldier (3/1)

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)

7 /10
$0.06
Vampire Slayer

Vampire Slayer

Creature — Human Soldier (2/2)

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

1 /10
$0.04
Veteran Armorer

Veteran Armorer

Creature — Human Soldier (2/2)

Other creatures you control get +0/+1.

3.6 /10
$0.13
Veteran Armorsmith

Veteran Armorsmith

Creature — Human Soldier (2/3)

Other Soldier creatures you control get +0/+1.

4.4 /10
$0.08
Vizier of Remedies

Vizier of Remedies

Creature — Human Cleric (2/1)

If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.

6.9 /10
$0.29
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