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Cards similar to Master Decoy (400)

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Alpine Watchdog

Alpine Watchdog

Creature — Dog (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

6.4 /10
$0.10
Angelic Page

Angelic Page

Creature — Angel Spirit (1/1)

Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

5.6 /10
$0.10
Apostle of Purifying Light

Apostle of Purifying Light

Creature — Human Cleric (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
: Exile target card from a graveyard.

3.8 /10
$0.08
Arcbound Prototype

Arcbound Prototype

Artifact Creature — Assembly-Worker (0/0)

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6.3 /10
$0.01
Auriok Bladewarden

Auriok Bladewarden

Creature — Human Soldier (1/1)

: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

2.3 /10
$0.18
Avenger enDal

Avenger en-Dal

Creature — Human Spellshaper (1/1)

, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

2.7 /10
$0.21
Azorius Arrester

Azorius Arrester

Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.1 /10
$0.06
Backup Agent

Backup Agent

Creature — Human Citizen (1/1)

When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.

4.4 /10
$0.04
Banes Invoker

Bane's Invoker

Creature — Human Cleric (2/2)

Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.

2 /10
$0.02
Battlefield Medic

Battlefield Medic

Creature — Human Cleric (1/1)

: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

2.8 /10
$0.14
Benalish Faithbonder

Benalish Faithbonder

Creature — Human Cleric (1/3)

Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2.3 /10
$0.05
Bounty Agent

Bounty Agent

Creature — Human Soldier (2/2)

Vigilance
, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

8.5 /10
$0.23
Cavalry Drillmaster

Cavalry Drillmaster

Creature — Human Knight (2/1)

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

1.7 /10
$0.03
Charismatic Conqueror

Charismatic Conqueror

Creature — Vampire Soldier (2/2)

Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

9.1 /10
~$25
Charming Prince

Charming Prince

Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

9.4 /10
$2.00
Crimson Acolyte

Crimson Acolyte

Creature — Human Cleric (1/1)

Protection from red
: Target creature gains protection from red until end of turn.

1.6 /10
$2.47
Crossbow Infantry

Crossbow Infantry

Creature — Human Soldier Archer (1/1)

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

4.3 /10
$0.11
Daru Spiritualist

Daru Spiritualist

Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

2.6 /10
$0.28
Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.8 /10
$0.03
Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.

7.9 /10
$0.45
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