Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
, Sacrifice Witching Well: Draw two cards.
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature."
, Sacrifice Wrench: Draw a card.
Equip
Artifact Creature — Golem (0/0)
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
Artifact — Vehicle
Flying
Brotherhood Vertibird's power is equal to the number of artifacts you control.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Creature — Mouse // Sorcery — Adventure (2/1)
Squeak By
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Artifact Creature — Horse (0/3)
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
Artifact Creature — Robot (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Artifact
, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Legendary Artifact — Vehicle
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
Players can't untap more than one artifact during their untap steps.
Legendary Artifact Creature — Golem (4/4)
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
Artifact — Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Artifact
Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay . If you do, draw a card.
Artifact
You may choose not to untap Tawnos's Coffin during your untap step.
, : Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Artifact
, : Target creature with power 2 or less can't be blocked this turn.
Artifact Creature — Spellshaper (1/1)
, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Artifact
Urza's Contact Lenses enters the battlefield tapped.
Urza's Contact Lenses doesn't untap during your untap step.
As long as Urza's Contact Lenses is untapped, all players play with their hands revealed.
Clap your hands twice: You may tap or untap Urza's Contact Lenses.
Artifact
, : Target creature with power 3 or less gains flying until end of turn.
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